#include <document.h>
◆ AssetType
Enumerator |
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ASSET_IMAGE | |
ASSET_VIDEO | |
ASSET_KAGE | |
◆ KageDocument() [1/2]
KageDocument::KageDocument |
( |
Kage * |
p_kage | ) |
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◆ KageDocument() [2/2]
◆ ~KageDocument()
KageDocument::~KageDocument |
( |
| ) |
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virtual |
◆ frameCount()
unsigned int KageDocument::frameCount |
( |
| ) |
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◆ getActiveFrameID()
unsigned int KageDocument::getActiveFrameID |
( |
| ) |
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◆ getActiveLayerID()
unsigned int KageDocument::getActiveLayerID |
( |
| ) |
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◆ getActiveSceneID()
unsigned int KageDocument::getActiveSceneID |
( |
| ) |
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◆ isSaved()
bool KageDocument::isSaved |
( |
| ) |
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◆ openProject()
bool KageDocument::openProject |
( |
| ) |
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◆ openScene()
unsigned int KageDocument::openScene |
( |
string |
p_filepath | ) |
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◆ saveProject()
bool KageDocument::saveProject |
( |
| ) |
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◆ saveScene()
bool KageDocument::saveScene |
( |
unsigned int |
p_sceneID | ) |
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Kage Document will contain several scenes. This will allow saving one Scene to be saved each time.
- Parameters
-
p_sceneID | which Scene do we want to save? |
- Returns
- true
-
false
◆ setCurrentFrame()
void KageDocument::setCurrentFrame |
( |
unsigned int |
p_frame | ) |
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◆ setProjectInformation()
void KageDocument::setProjectInformation |
( |
KageProject |
p_project | ) |
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◆ _activeSceneID
unsigned int KageDocument::_activeSceneID |
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protected |
◆ _kage
Kage* KageDocument::_kage |
◆ _saved
bool KageDocument::_saved |
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protected |
◆ ACTIVE_SCENE
unsigned int KageDocument::ACTIVE_SCENE = 0 |
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static |
◆ Assets
vector<Asset> KageDocument::Assets |
◆ Project
◆ Scenes
The documentation for this class was generated from the following files: