forward declaration
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#include <asset.h>
◆ AssetType
Enumerator |
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ASSET_IMAGE | |
ASSET_KAGE | |
ASSET_VIDEO | |
◆ KageAsset()
◆ ~KageAsset()
KageAsset::~KageAsset |
( |
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virtual |
◆ addEventsListener()
void KageAsset::addEventsListener |
( |
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◆ forceRender()
void KageAsset::forceRender |
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◆ getAssetHash()
string KageAsset::getAssetHash |
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◆ getAssetType()
◆ getFileName()
string KageAsset::getFileName |
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◆ getFilePath()
string KageAsset::getFilePath |
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◆ getLabel()
string KageAsset::getLabel |
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◆ invalidateToRender()
bool KageAsset::invalidateToRender |
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virtual |
◆ isSelected()
bool KageAsset::isSelected |
( |
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◆ on_draw()
bool KageAsset::on_draw |
( |
const Cairo::RefPtr< Cairo::Context > & |
cr | ) |
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overrideprotected |
◆ on_event()
bool KageAsset::on_event |
( |
GdkEvent * |
e | ) |
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overrideprotectedvirtual |
◆ on_expose_event()
bool KageAsset::on_expose_event |
( |
GdkEventExpose * |
e | ) |
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protectedvirtual |
◆ on_key_press_event()
bool KageAsset::on_key_press_event |
( |
GdkEventKey * |
e | ) |
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overrideprotectedvirtual |
◆ on_key_release_event()
bool KageAsset::on_key_release_event |
( |
GdkEventKey * |
e | ) |
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overrideprotectedvirtual |
◆ render()
void KageAsset::render |
( |
unsigned int |
p_assetID | ) |
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◆ setAssetHash()
void KageAsset::setAssetHash |
( |
string |
p_assetHash | ) |
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When User imports a file, the original file is copied inside project file; the copied file name will be the Asset Hash.
- See also
- setFileName
- Parameters
-
◆ setAssetType()
◆ setFileName()
void KageAsset::setFileName |
( |
string |
p_fileName | ) |
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Set the original File Name where this ASSET was loaded.
- See also
- setAssetHash
- Parameters
-
p_fileName | the original File Name |
◆ setFilePath()
void KageAsset::setFilePath |
( |
string |
p_filePath | ) |
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◆ setFocus()
void KageAsset::setFocus |
( |
| ) |
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◆ setLabel()
void KageAsset::setLabel |
( |
string |
p_label | ) |
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◆ setSelected()
void KageAsset::setSelected |
( |
bool |
p_selected | ) |
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◆ txtLabel_onEnter()
void KageAsset::txtLabel_onEnter |
( |
| ) |
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◆ _assetHash
string KageAsset::_assetHash |
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protected |
◆ _assetManager
◆ _assetType
◆ _CTRL
◆ _fileName
string KageAsset::_fileName |
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protected |
◆ _filePath
string KageAsset::_filePath |
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protected |
◆ _label
◆ _renderAssetID
unsigned int KageAsset::_renderAssetID |
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protected |
◆ _selected
bool KageAsset::_selected |
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protected |
◆ _txtLabel
Gtk::Entry KageAsset::_txtLabel |
◆ assetID
unsigned int KageAsset::assetID |
◆ iconASSET_IMAGE
Glib::RefPtr< Gdk::Pixbuf > KageAsset::iconASSET_IMAGE |
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static |
◆ iconASSET_KAGE
Glib::RefPtr< Gdk::Pixbuf > KageAsset::iconASSET_KAGE |
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static |
◆ iconASSET_VIDEO
Glib::RefPtr< Gdk::Pixbuf > KageAsset::iconASSET_VIDEO |
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static |
◆ mouseIsDown
bool KageAsset::mouseIsDown = false |
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static |
◆ window
Glib::RefPtr<Gdk::Window> KageAsset::window |
The documentation for this class was generated from the following files: