forward declaration
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#include <scenes.h>
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Glib::RefPtr< Gdk::Window > | window |
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◆ KageScenesUI()
KageScenesUI::KageScenesUI |
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Kage * | p_kage | ) |
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◆ ~KageScenesUI()
KageScenesUI::~KageScenesUI |
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virtual |
◆ addEventsListener()
void KageScenesUI::addEventsListener |
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◆ forceRender()
void KageScenesUI::forceRender |
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when sceneUI item is double clicked, update Stage
◆ invalidateToRender()
bool KageScenesUI::invalidateToRender |
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◆ on_draw()
bool KageScenesUI::on_draw |
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const Cairo::RefPtr< Cairo::Context > & | p_context | ) |
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overrideprotected |
◆ on_event()
bool KageScenesUI::on_event |
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GdkEvent * | e | ) |
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overrideprotectedvirtual |
◆ on_expose_event()
bool KageScenesUI::on_expose_event |
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GdkEventExpose * | e | ) |
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protectedvirtual |
◆ on_key_press_event()
bool KageScenesUI::on_key_press_event |
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GdkEventKey * | e | ) |
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overrideprotectedvirtual |
◆ on_key_release_event()
bool KageScenesUI::on_key_release_event |
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GdkEventKey * | e | ) |
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overrideprotectedvirtual |
◆ renderStage()
void KageScenesUI::renderStage |
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For use of KageLayer. When a KageLayer's visibility is clicked, this function will be called to reflect Layer's visibility on stage.
◆ setFocus()
void KageScenesUI::setFocus |
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◆ _gotFocus
bool KageScenesUI::_gotFocus = false |
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static |
◆ _kage
Kage* KageScenesUI::_kage |
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◆ draw1
◆ draw2
◆ iconSCENE_KAGE
Glib::RefPtr< Gdk::Pixbuf > KageScenesUI::iconSCENE_KAGE |
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static |
◆ mouseIsDown
bool KageScenesUI::mouseIsDown = false |
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◆ window
Glib::RefPtr<Gdk::Window> KageScenesUI::window |
The documentation for this class was generated from the following files: